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Transporter sound
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@@ -385,6 +385,7 @@ void game2_setup_audio()
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sound_pcm_loadsample(PCMSAMPLE_DOOR,"sounds.door");
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sound_pcm_loadsample(PCMSAMPLE_ALERT,"sounds.alert");
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sound_pcm_loadsample(PCMSAMPLE_TRACTOREND,"sounds.tracend");
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sound_pcm_loadsample(PCMSAMPLE_TRANSPORTER,"sounds.transp");
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}
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void game2_setup()
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@@ -57,6 +57,7 @@ enum pcmsample_e{
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PCMSAMPLE_DOOR = 5, /*soundid*/
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PCMSAMPLE_ALERT = 6, /*soundid*/
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PCMSAMPLE_TRACTOREND = 7, /*soundid*/
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PCMSAMPLE_TRANSPORTER = 8, /*soundid*/
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PCMSAMPLE_MAX
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};
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