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Transporter sound
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@@ -385,6 +385,7 @@ void game2_setup_audio()
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sound_pcm_loadsample(PCMSAMPLE_DOOR,"sounds.door");
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sound_pcm_loadsample(PCMSAMPLE_ALERT,"sounds.alert");
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sound_pcm_loadsample(PCMSAMPLE_TRACTOREND,"sounds.tracend");
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sound_pcm_loadsample(PCMSAMPLE_TRANSPORTER,"sounds.transp");
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}
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void game2_setup()
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