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Tidy-up and memory savings
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@@ -61,7 +61,6 @@ void load_sprites(char* filename)
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void display_mode(int mode)
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{
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// mode 28 80x60 640x480 16 colours
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inreg.r[0] = 0;
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inreg.r[1] = mode;
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_kernel_swi(OS_ScreenMode,&inreg,&outreg);
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