Font functions, beginning of HUDstuff

This commit is contained in:
stevenhowes
2021-03-20 12:12:39 +00:00
parent 6e3e3f64fe
commit 387ff2c5a5
4 changed files with 58 additions and 62 deletions
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+4 -8
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@@ -30,14 +30,6 @@ o.Sound: C:h.swis
o.Sound: C:h.kernel
o.Sound: C:h.kernel
o.Sound: h.Sound
o.Graphics: c.Graphics
o.Graphics: C:h.swis
o.Graphics: C:h.kernel
o.Graphics: C:h.kernel
o.Graphics: c.Graphics
o.Graphics: C:h.swis
o.Graphics: C:h.kernel
o.Graphics: C:h.kernel
o.Input: c.Input
o.Input: C:h.swis
o.Input: C:h.kernel
@@ -46,6 +38,10 @@ o.Input: c.Input
o.Input: C:h.swis
o.Input: C:h.kernel
o.Input: C:h.kernel
o.Graphics: c.Graphics
o.Graphics: C:h.swis
o.Graphics: C:h.kernel
o.Graphics: C:h.kernel
o.CTheEscape: c.CTheEscape
o.CTheEscape: C:h.swis
o.CTheEscape: C:h.kernel
+19 -54
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@@ -26,7 +26,11 @@ extern int current_element;
enum sprite_e{player_ship, durno_ship,player_shipl,player_shipr};
char *sprites[] = {"player_ship","durno_ship","player_shipl","player_shipr"};
int font = 0;
enum font_e{sys_12_8,font_max};
enum fontcolour_e{lcars_black,lcars_violet1};
int fontcolours[] = {0x11111000,0xc4727200};
int font[font_max];
struct EntityLocation_s {
short int X,Y;
@@ -152,10 +156,10 @@ void game_tick_stars()
for(i = 0; i <= MAX_STARS; i++)
{
Stars[i].Y -= (tick - lasttick) * 2;
if(Stars[i].Y <= 0)
if((Stars[i].Y + 30) <= 0)
{
Stars[i].X = rand() % DISPLAY_X;
Stars[i].Y = DISPLAY_Y;
Stars[i].Y = DISPLAY_Y + 30;
}
}
}
@@ -221,45 +225,19 @@ void game_draw_hud()
{
draw_sprite("lcars",4,DISPLAY_Y-180);
inreg.r[0] = font;
inreg.r[1] = (int)"Shields";
inreg.r[2] = 1 << 4;
inreg.r[3] = 75;
inreg.r[4] = DISPLAY_Y-60;
inreg.r[5] = 0;
inreg.r[6] = 0;
inreg.r[7] = 0;
_kernel_swi(Font_Paint,&inreg,&outreg);
font_colour(fontcolours[lcars_black],fontcolours[lcars_violet1],font[sys_12_8]);
inreg.r[0] = font;
inreg.r[1] = (int)"Integrity";
inreg.r[2] = 1 << 4;
inreg.r[3] = 75;
inreg.r[4] = DISPLAY_Y-90;
inreg.r[5] = 0;
inreg.r[6] = 0;
inreg.r[7] = 0;
_kernel_swi(Font_Paint,&inreg,&outreg);
draw_text("Shields",75,DISPLAY_Y-62,font[sys_12_8]);
draw_text("Integrity",75,DISPLAY_Y-92,font[sys_12_8]);
draw_text("Velocity",75,DISPLAY_Y-122,font[sys_12_8]);
draw_text("Distance",75,DISPLAY_Y-152,font[sys_12_8]);
font_colour(fontcolours[lcars_violet1],fontcolours[lcars_black],font[sys_12_8]);
inreg.r[0] = font;
inreg.r[1] = (int)"Velocity";
inreg.r[2] = 1 << 4;
inreg.r[3] = 75;
inreg.r[4] = DISPLAY_Y-120;
inreg.r[5] = 0;
inreg.r[6] = 0;
inreg.r[7] = 0;
_kernel_swi(Font_Paint,&inreg,&outreg);
inreg.r[0] = font;
inreg.r[1] = (int)"Distance";
inreg.r[2] = 1 << 4;
inreg.r[3] = 75;
inreg.r[4] = DISPLAY_Y-150;
inreg.r[5] = 0;
inreg.r[6] = 0;
inreg.r[7] = 0;
_kernel_swi(Font_Paint,&inreg,&outreg);
draw_text("Shields",230,DISPLAY_Y-62,font[sys_12_8]);
draw_text("Integrity",230,DISPLAY_Y-92,font[sys_12_8]);
draw_text("Velocity",230,DISPLAY_Y-122,font[sys_12_8]);
draw_text("Distance",230,DISPLAY_Y-152,font[sys_12_8]);
}
void game_setup()
@@ -299,20 +277,7 @@ int main(int argc, char *argv[])
display_mode(DISPLAY_MODE);
inreg.r[0] = 0;
inreg.r[1] = (int)"System.Medium";
inreg.r[2] = 12*16;
inreg.r[3] = 8*16;
inreg.r[4] = 0;
inreg.r[5] = 0;
_kernel_swi(Font_FindFont,&inreg,&outreg);
font = outreg.r[0];
inreg.r[0] = 0;
inreg.r[1] = 0xffaaa000; // TODO: Not purple
inreg.r[2] = 0x11111000;
inreg.r[3] = 14;
_kernel_swi(ColourTrans_SetFontColours, &inreg, &outreg);
font[sys_12_8] = font_find("System.Medium",12,8);
game_setup();
+35
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@@ -89,6 +89,41 @@ void draw_sprite(char* spritename,int x, int y)
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_text(char* text, int x, int y, int fonthandle)
{
inreg.r[0] = fonthandle;
inreg.r[1] = (int) text;
inreg.r[2] = 1 << 4;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 0;
inreg.r[6] = 0;
inreg.r[7] = 0;
_kernel_swi(Font_Paint,&inreg,&outreg);
}
int font_find(char* font, int height, int width)
{
inreg.r[0] = 0;
inreg.r[1] = (int) font;
inreg.r[2] = height*16;
inreg.r[3] = width*16;
inreg.r[4] = 0;
inreg.r[5] = 0;
_kernel_swi(Font_FindFont,&inreg,&outreg);
return outreg.r[0];
}
void font_colour(int fg, int bg, int fonthandle)
{
inreg.r[0] = fonthandle;
inreg.r[1] = bg;
inreg.r[2] = fg;
inreg.r[3] = 14;
_kernel_swi(ColourTrans_SetFontColours, &inreg, &outreg);
}
void screen_flipbuffer()
{
inreg.r[0] = 19;