mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
Map extension, areanames (by smart tile)
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@@ -8,7 +8,6 @@
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//#define SKIP_INTRO
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//#define SKIP_MISSION1
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//#define SKIP_MISSION2
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//#define M2_DEBUG_HITBOXES
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// SWI Registers
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_kernel_swi_regs inreg;
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@@ -13,6 +13,7 @@ extern _kernel_swi_regs outreg;
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#define TILESX 10
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#define TILESY 10
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#define SMARTTILES 100
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#define AREAS 20
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// map[0] is the 'master', [1] and [2] represents what is currently
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// believed to be displayed in the corresponding (+1) screen buffer
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@@ -21,6 +22,8 @@ extern _kernel_swi_regs outreg;
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unsigned char map[3][TILESX][TILESY];
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unsigned char fullmap[10000];
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unsigned char areaname[13];
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char tilenamebuffer[4];
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char textbuffer[63];
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@@ -28,6 +31,12 @@ struct EntityLocation_s {
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short signed int X,Y;
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};
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struct Area_s {
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unsigned char name[16];
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};
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struct Area_s Areas[AREAS];
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struct TilePlayer_s {
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struct EntityLocation_s location;
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struct EntityLocation_s lastlocation;
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@@ -52,6 +61,7 @@ struct SmartTile_s {
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struct SmartTile_s SmartTiles[SMARTTILES];
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/************VVV TO BE REMOVED/MOVED TO MAPEDIT VVV***********/
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void game2_savesmarttiles(char* filename)
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{
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// Attempt to get file info
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@@ -64,7 +74,19 @@ void game2_savesmarttiles(char* filename)
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_kernel_swi(OS_File,&inreg,&outreg);
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}
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void game2_saveareanames(char* filename)
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{
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// Attempt to get file info
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inreg.r[0] = 10;
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inreg.r[1] = (int) filename;
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inreg.r[2] = 0xffd;
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inreg.r[4] = (int) Areas;
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inreg.r[5] = (int) Areas + (sizeof(Areas));
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_kernel_swi(OS_File,&inreg,&outreg);
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}
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/************^^^ TO BE REMOVED/MOVED TO MAPEDIT ^^^***********/
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void game2_loadsmarttiles(char* filename)
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{
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int length;
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@@ -224,6 +246,16 @@ void game2_setup()
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game2_loadmap("m2_map");
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game2_loadsmarttiles("m2_smart");
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sprintf(areaname,"null");
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sprintf(Areas[0].name,"corridor");
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sprintf(Areas[1].name,"shuttle bay");
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sprintf(Areas[2].name,"briefing room");
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sprintf(Areas[3].name,"cargo bay");
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sprintf(Areas[4].name,"arboretum");
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sprintf(Areas[5].name,"torpedo room 1");
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sprintf(Areas[6].name,"torpedo room 2");
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sprintf(Areas[7].name,"sensor control");
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game2_saveareanames("m2_areas");
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game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
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}
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@@ -357,6 +389,9 @@ int game2_tick()
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{
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// Fill the map0 with our chunk of the full map
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game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
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draw_spritetext("#############", 1020, 950);
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draw_spritetext(areaname, 1020, 950);
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for(x = 0; x < TILESX; x++)
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{
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@@ -410,6 +445,8 @@ int game2_tick()
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// Change tile sprite
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if(SmartTiles[i].Action == 0)
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fullmap[SmartTiles[i].ActionTarget] = SmartTiles[i].ActionValue;
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else if(SmartTiles[i].Action == 1)
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sprintf(areaname,"%s",Areas[SmartTiles[i].ActionValue].name);
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}
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}
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