mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-27 00:03:27 +01:00
Controls handling, tick reset after intro and player movement
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+8
-8
@@ -30,14 +30,6 @@ o.Sound: C:h.swis
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: h.Sound
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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@@ -56,3 +48,11 @@ o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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+45
-3
@@ -19,7 +19,7 @@ extern int current_element;
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#define DISPLAY_Y 960
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#define PLAYER_Y_START 100
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#define PLAYER_X_SPEED 10
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#define MAX_NPCS 5
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#define MAX_STARS 49
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@@ -168,22 +168,64 @@ void game_setup_stars()
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}
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}
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void game_setup_input()
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{
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/*
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inreg.r[0] = 4;
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inreg.r[1] = 1;
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_kernel_swi(OS_Byte,&inreg,&outreg);
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*/
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}
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void game_input_tick()
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{
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// Right arrow
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if(input_readkey(121))
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{
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Player.location.X += PLAYER_X_SPEED * (tick - lasttick);
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Player.sprite = player_shipr;
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// TODO: SHIP WIDTH
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if(Player.location.X > DISPLAY_X)
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{
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Player.location.X = DISPLAY_X;
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Player.sprite = player_ship;
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}
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}
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// Left arrow
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if(input_readkey(25))
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{
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Player.location.X -= PLAYER_X_SPEED * (tick - lasttick);
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Player.sprite = player_shipl;
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if(Player.location.X < 0)
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{
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Player.location.X = 0;
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Player.sprite = player_ship;
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}
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}
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}
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void game_setup()
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{
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game_setup_input();
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game_setup_stars();
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game_setup_player();
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tick = clock();
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}
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void game_tick()
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{
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lasttick = tick;
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tick = clock();
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screen_flipbuffer();
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screen_clear();
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game_tick_stars();
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game_input_tick();
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game_draw_stars();
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game_draw_player();
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printf("%i - %i",tick - lasttick,screen);
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}
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int main(int argc, char *argv[])
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@@ -193,7 +235,7 @@ int main(int argc, char *argv[])
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display_mode(DISPLAY_MODE);
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load_sprites("Spr");
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//intro();
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intro();
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display_mode(DISPLAY_MODE);
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